freeslot(
	"MT_DWARVES1",
		"SPR_DWF1",
		"S_DWF1",
		
	"MT_DWARVES2",
		"SPR_DWF2",
		"S_DWF2",

	"MT_DWARVES3",
		"SPR_DWF3",
		"S_DWF3",

	"MT_DWARVES4",
		"SPR_DWF4",
		"S_DWF4",

	"MT_WORDWALL",
		"SPR_DWF5",
		"S_DWF5",
		
	"sfx_wordwl",	//wall word		
	"sfx_evyedg",	//damaged
	"sfx_evyekd",	//killed
	"sfx_evyeos"	//Orb Summon

)

mobjinfo[MT_DWARVES1]={
	doomednum = 1570,
	painstate = S_DWF1,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	spawnstate = S_DWF1,
	seestate = S_DWF1,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_DWF1]={SPR_DWF1, A, 4,  None, 0, 0, S_DWF1}

mobjinfo[MT_DWARVES2]={
	doomednum = 1571,
	painstate = S_DWF2,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	spawnstate = S_DWF2,
	seestate = S_DWF2,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_DWF2]={SPR_DWF2, A, 4,  None, 0, 0, S_DWF2}

mobjinfo[MT_DWARVES3]={
	doomednum = 1572,
	painstate = S_DWF3,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	spawnstate = S_DWF3,
	seestate = S_DWF3,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_DWF3]={SPR_DWF3, A, 4,  None, 0, 0, S_DWF3}

mobjinfo[MT_DWARVES4]={
	doomednum = 1573,
	painstate = S_DWF4,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	spawnstate = S_DWF4,
	seestate = S_DWF4,	
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_DWF4]={SPR_DWF4, A, 4,  None, 0, 0, S_DWF4}


mobjinfo[MT_WORDWALL]={
	doomednum = 1574,
	painstate = S_DWF4,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	seesound = sfx_wordwl,
	spawnstate = S_INVISIBLE,
	seestate = S_INVISIBLE,
	reactiontime = 8,
	painchance = 1000,
	spawnhealth = 280,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 56*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_AMBIENT|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY
}

states[S_DWF4]={SPR_DWF4, A, 4,  None, 0, 0, S_DWF4}